CampAwards.com focuses on two aspects of camp awards: giving awards for camping activities, and the awards inherent in going camping.
Rewards of Camping
More and more Americans are discovering that camping is a great way of bringing the family together without the distractions of modern life. It also teaches self-sufficiency in nature and the joys of just relaxing in the bottom of a boat while it drifts across a lake on a sunny summer day. Take away the cell phones, leave the Blackberry at home, nix the portable DVD player and …
If you’re a seasoned camper, you already know the basics of camping. And… there are many different kinds of camping. These are some general tips – take what applies to how you camp and take the rest into consideration. Make sure that you read and follow the guidelines of the campground where you are staying and be extra cautious with fire, especially in areas where wildfires are a problem. Some states do not allow open campfires, so make sure you read and follow the posted guidelines and campground rules.
When setting …
Prometheus Award – person who started/kept the fire going
Happy Camper Award – person with the best attitude
Limburger Award – smelliest feet, tent etc.
Martha Stewart Award – there’s one in every group: “Let’s make an ornament out of this pine cone!”
Pristine Camper Award – for that one person who somehow looks like they’ve been able to shower and find a curling iron while they were camping
At One With Nature Award – just what it sounds like- the one who couldn’t get enough of hiking, swimming, and generally soaking up Mother Nature
Songbird …
One person is chosen to be the guesser and is sent away from the group. Meanwhile, the rest of the group chooses a secret leader and arranges in a circle. The guesser is brought back and stands in the middle of the circle. The secret leader begins a set of movements that the rest of the group immediately copies. The group needs to be careful not to give away the secret leader by watching the leader too closely or lagging behind too much in their movements. The guesser studies the …
One person thinks of a specific subject (for example, a pair of glasses) and the rest of the players use a series of yes and no questions to try to determine what the subject is. (”Is it a person?” Is it bigger than a breadbox?”) The game ends when the subject is guessed or if players do not guess the subject within twenty questions. The subject can be an object, animal, or person as long as it is specific enough.
The group sits in a circle and a person starts by saying “Ha.” The person next to them says “Ha Ha.” The third person says “Ha Ha Ha” and so on. Any player who laughs during their turn is out. The last player left wins.
This game is a combination of “Charades” and “Telephone”. Three players are chosen to go out of earshot while the rest of the group decides on a person, place and thing to act out. The PPandT can be real or fictional. (For example: Luke Skywalker, Disneyland, and a tanning bed.) One of the players waiting out of earshot is brought back to the group and they pick out three people to each act out the person, then the place, and finally the thing. The actors cannot speak. When the first …